Quote from: Nazamur (Source Famous last (beta) words)
Everything is ready. This map seems the perfect one for me: my SCVs are gathering at full speed and I just got the last bit of vespene gas from my refinery. My micromanagement is incredible, my SCVs are on their way, and my command center just took off. Cunningly, silently, I prepare to crush my enemy; he is just not expecting me this early. I grin when I think about my planetary fortress destroying his base and all the poor little units he probably has there by now.

“What? I can’t land on zerg creep?”

The StarCraft II beta is coming to an end, and soon everything will be ready for launch on July 27.

How did you like the beta phase? Choose your words wisely as they may be your last! ...for now.

A moje poslednje beta reči? Vidimo se za 10540 minuta! :)
Quote from: Kropacius (Source System Requirements explained in detail)
These are our current system requirements:

* Windows XP SP3/Vista SP1/Windows 7
* 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
* 1 GB system RAM/1.5 GB for Vista and Windows 7
* 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
* 1024x768 minimum display resolution
* 4 GB free hard space (Beta)
* Broadband connection

It seems there's a few questions regarding what type of processors and video cards meet and exceed it.

Processors
These are more of generalizations.

* Athlon processors do not meet the system requirements. They're the old Thunderbird models and go up to 1.2 GHz.
* Athlon XP processors with a rating of 2200+ and above will meet it.
* Athlon 64 processors tend to meet it. The very low-end Athlon 64 may not. Check your clock speeds. Anything at or higher than 2.0GHz is a safe bet.
* For Sempron types, you'll want a higher clock speed to make up for it lacking in other areas. Sempron processors fall across their Socket 478-more current types so you may want to see what type you have using CPU-Z:
 http://www.cpuid.com/cpuz.php

* First generation AMD Phenom processors (ending in 00) will work but you need to be aware of the TLB fix. It has a pretty substantial performance drop so you might see choppiness.
* Phenom processors ending in 50 do not have this problem. All but the slowest models will meet the system requirements
* Athlon II and Phenom II should all be faster than the minimum requirements.

* Pentium III processors do not meet the requirements
* Pentium IV/D processors at 2.2GHz and above meet it.
* Intel Core 2 around 1.8GHz is a rough area but should be able to play it. 2.0GHz is probably closer to what it wants.
* Intel Celeron processors fall under a lot of different families of chips. There are those based off of the Pentium 4 of different types and those based off of Core 2. You may want to check what type you have using CPU-Z: http://www.cpuid.com/cpuz.php
* Intel i3/i5/i7 exceed the minimum requirements.

Video card
We require a GeForce 6600 or Radeon 9800 video card in terms of performance. Keep in mind that there are higher-numbered video cards that fall under what we need. Probably the best chart you can look at is available on Tom's Hardware:
http://www.tomshardware.com/reviews/gaming-graphics-card-geforce-gtx-480%2c2598-6.html

The GeForce 6600 and Radeon 9800 are towards the lower half of the chart. If your video card is under it, that's not a good thing. If your video card is above it, that's good.

Some of the more common ones that are under the system requirements:
NVIDIA GeForce 6150, 6200, 7150, 8300, 8400
ATI Radeon Xpress 200, 1150, 1250, X1050, 8500-9600, X300-600

All Intel GMA adapters minus the one in the i3/i5 chips. Those tend to run better but we don't know how much.

Fun beta benchmarks - Mostly third party sites. We do not endorse them in any way or form but they're available resources if you want to get an idea on how the game runs.

More recent:
http://www.tomshardware.com/reviews/blizzard-entertainment-starcraft-ii-benchmark%2c2611.html

Older:
http://www.legionhardware.com/articles_pages/starcraft_ii_wings_of_liberty_beta_performance%2c1.html
Quote from: Game Patch Notes
General

The Mac StarCraft II Editor is now available!

Bug Fixes

Burrowed Ultralisks now have the correct 500 hit points while burrowed.
Fixed an issue where custom maps utilizing custom loading screens could cause players to lag or be dropped from Battle.net.
Fixed an issue during replays when rewinding could cause the replay to desync.
Fixed an issue with in-game menus causing performance issues.


Poslednji patch bete. Nadam se da ste svi uživali u toku testa, i da ćemo se ponovo videti za 8 dana! A ako niste rezervisali svoju kopiju igre, to možete uraditi klikom na countdown u gornjem desnom uglu našeg sajta! Igra će vam doći na release date na vašu kućnu adresu! 
 
Vidimo se na Battle.netu vrlo uskoro!
Quote from: Lylirra (Source StarCraft II Beta Test Draws to a Close)
StarCraft II Beta Test Draws to a CloseWe would like to thank everyone who has participated in the StarCraft II: Wings of Liberty beta test. You've done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development. It's been a lot of fun; however, all good things must come to an end.

In preparation for the launch of the game on Tuesday, July 27, the beta servers will be brought offline by Monday, July 19. At that time, all beta accounts and character information will be reset and the ability to create forum posts and comments on the StarCraft II: Wings of Liberty website (http://beta-us.battle.net/sc2/en/) will be unavailable until launch. In the meantime, we still encourage everyone to stay tuned to the website for exciting news and updates regarding the upcoming release.

Thank you again for your participation, and we'll see you soon on Battle.net!

Sudeći po bigdownloadovom postu, nakon kontaktiranja Blizzarda saznali smo finalne system requiremente za StarCraft II. Dati su i minimum i recommended:
 
Minimum System Requirements*:

PC: Windows XP/Windows Vista/Windows 7 (Latest Service Packs) with DirectX 9.0c
2.6 GHz Pentium IV or equivalent AMD Athlon processor
128 MB PCIe NVIDIA GeForce 6600 GT or ATI Radeon 9800 PRO video card or better

Mac: Mac OS X 10.5.8, 10.6.2 or newer
Intel Processor
NVIDIA GeForce 8600M GT or ATI Radeon X1600 or better

PC/Mac: 12 GB available HD space
1 GB RAM (1.5 GB required for Windows Vista/Windows 7 users, 2 GB for Mac users) 
DVD-ROM drive 
Broadband Internet connection
1024X720 minimum display resolution

*Note: Due to potential programming changes, the Minimum System Requirements for this game may change over time.

Recommended Specifications:

PC: Windows Vista/Windows 7 
Dual Core 2.4Ghz Processor 
2 GB RAM 
512 MB NVIDIA GeForce 8800 GTX or ATI Radeon HD 3870 or better

Mac: Intel Core 2 Duo processor 
4 GB system RAM 
NVIDIA GeForce 9600M GT or ATI Radeon HD 4670 or better
Quote from: Zarhym (Source Wings of Liberty: A New Adventure Begins)
A lot has changed over the course of the StarCraft II: Wings of Liberty beta test, which is still going strong as of this post. We're a little less than two weeks away from the game hitting store shelves and we've exposed players to many new features and gameplay mechanics through the beta, but we've largely kept single-player campaign details under wraps. Whether you are an avid StarCraft player, a seasoned real-time strategy guru, or someone who just likes to unwind with some casual gaming, you’re in for a solo-experience treat come July 27.
If you played any of the original StarCraft or StarCraft: Brood War campaigns, one immediate difference you’ll see in StarCraft II: Wings of Liberty is the availability of difficulty levels. You’ve heard it from us before: easy to learn, but difficult to master. To this end, we’re making sure players of all experience levels can dive right into the StarCraft II: Wings of Liberty single-player campaign's engrossing gameplay and story by choosing a difficulty that works for them. Even on the easiest level of difficulty -- which will be a lot more forgiving as you work to achieve mission objectives -- you’ll find yourself once more unto the breach, dear friends. Over the course of the first few missions, you'll receive direction on how to use the game interface to build and control your forces. As your journey down Jim Raynor's path begins, you'll become embroiled in the unresolved conflicts from the original StarCraft.
If you need a refresher course on how matters have developed since StarCraft: Brood War, look no further than the unlocked content on our Join the Dominion propaganda campaign website. Browse through the Unlockable Content section for a couple of great videos (“A New Era” and “Uncertain Future”) to get you up to speed on the StarCraft backstory leading into Wings of Liberty. Between the divisions within terran society, and the struggle against two alien forces, you’ll follow Jim Raynor as he explores the expanses of the universe on his base of operations, the battlecruiser Hyperion. As you begin to prove yourself as a successful battlefield commander, you’ll be able to unlock new powers for existing units, hire mercenaries, and much more.
The ongoing beta test has helped us to shape StarCraft II: Wings of Liberty into a complex and highly-competitive real-time strategy game. What we haven’t shown you much of is the depth, the tumultuous missions, and the unique features that we've packed into the single-player campaign. Be prepared, my friends. July 27 is almost here… and Jim Raynor is going to need your help.
Answers to Common Community Questions: Real IDAnswers to Common Community Questions About Real ID™ 

Since the launch of the Real ID™ system in World of Warcraft®, we’ve received a number of questions from the community about our plans for the service, features like StarCraft® II’s Facebook® integration, and how we see Real ID evolving in the future. We've been keeping tabs on the conversations on our forums, social media sites, and fansites, and have compiled some of the most common questions to answer for you here. We hope you find this information helpful, and we look forward to hearing your feedback and continuing the conversation in the thread below. 

Q: Do you have any plans to allow players to not show their real name to friends of friends while using the Real ID system? 
A: As with any new feature we add to our games, we've been evaluating how Real ID has been used since its release to identify new functionality that would help improve our players’ experience. The in-game Real ID “friends of friends” list is designed to give players a convenient way to populate their Real ID friends list with other players they know and trust in real life, allowing them to quickly and easily send Real ID friend requests to these people without having to enter their Battle.net® account names. However, we recognize that some players would prefer not to be displayed on friends lists in this fashion, so we plan to include an option that will allow players to opt out of appearing on their Real ID friends’ “friends of friends” lists. We're anticipating this feature to be available for StarCraft II shortly after release of the game, and World of Warcraft at around the same time -- we’ll have more information for you in the coming weeks. 

Q: What are your plans for Facebook integration? 
A: With regard to Facebook, our goal is to help Blizzard gamers on Battle.net more easily connect to their real-life friends and family. For the launch of StarCraft II, we are introducing an optional Facebook friend finder feature to help achieve this goal. The friend finder enables players who decide to use it to easily populate their Battle.net friends list by sending Real ID friend requests to the people on their Facebook friends list who have Battle.net accounts. We hope players will find this feature convenient, but it's completely optional. In the long term, we hope to give players who use Facebook some fun, and also optional, ways to share what they're doing in Blizzard games with their friends, similar to the optional World of Warcraft Armory integration now available, but we don’t have any specific plans to share at present. 

Q: How does the friend finder in StarCraft II work? What's sent to Facebook? 
A: When you use the Add a Friend feature in StarCraft II, one of the options you’ll see is to search your Facebook friends list for people who also have Battle.net accounts in order to quickly send them Real ID friend requests. When you click this button, you'll be asked to enter your Facebook login information, and you’ll then see a list of your Facebook friends who also have Battle.net accounts. You’ll then have the option to send any of these Facebook friends a Real ID friend request in-game. (Keep in mind that for someone to appear on the list, their Battle.net account email address must match their Facebook email address. In addition, you’ll see the names of any Facebook friends who have registered Battle.net accounts, regardless of whether they have Blizzard games attached to their account or just, for example, created the Battle.net account to make a purchase on the online Blizzard Store.) 

It’s important to note that Blizzard Entertainment does not share any personal information with Facebook as part of this process. Keep in mind that as with other Real ID features such as the “friends of friends” list, our goal with the friend finder feature is to create convenient options to help players easily find people they know in real life on Battle.net without having to remember email addresses or account names. We hope players will find the feature easy to use and convenient. 

Q: How can I prevent World of Warcraft add-ons from accessing Real ID first and last names without my knowledge? 
A: As always, we recommend that you get your UI add-ons through reliable sources. It’s important to note that without installing a UI add-on specifically designed to retrieve that information, there’s no risk of it being accessed. On our end, we’re looking into the issue and are at work on some changes that we can make to help protect against these types of add-ons. We’ll provide further details as soon as we have more information to share. 

Q: Are you secretly trying to build a social gaming platform with the new Battle.net? 
A: It’s no secret -- as we’ve discussed openly since we first started sharing our plans about the new Battle.net, one of our goals is for it to serve as a social gaming service for Blizzard gamers. This was a deliberate and open design decision, driven 100% by the desire to create an even better online experience for our players by giving them powerful tools to compete with and stay connected to their real-life friends and family. 

Q: If my account was compromised, what information about my Real ID friends would a hacker have access to? 
A: We take account security very seriously, and we offer a number of ways to help players keep their account secure, including the Battle.net Authenticator and the free Battle.net Mobile Authenticator app, available for a wide range of mobile devices. Aside from your friends’ first and last names, no other personal information is shared through the in-game Real ID system. 

Q: What’s a StarCraft II "character code"? 
A: When you first log in to StarCraft II, you’re prompted to choose a single character name. This is the only name you’ll use on Battle.net, and it’s tied to your StarCraft II license. In order to allow players to select any name they wish regardless of whether another player is already using the same name, we then generate and assign a three-digit character code that uniquely identifies the player. When posting on the forums of the new StarCraft II community site, players will be posting using their StarCraft II character name and character code. 

Q: Will the new StarCraft II forum posting name format (character name + character code) carry over into the forum communities of other Blizzard games? 
A: Following our recent decision to no longer use real first and last names on Blizzard forums, we’re still evaluating how we’ll move forward with our other forums. Our ultimate goal is still to promote constructive conversations and improve the overall forum experience for our players, and we think increasing accountability is an important part of achieving that. StarCraft II already uses a character name and character code combo in-game, which serves as a unique player identifier and fits well with our goal for the forums. World of Warcraft handles player identification differently, so we still need to determine whether adding a character code system like in StarCraft II is the best solution. Ultimately, we want to come up with a system that makes sense for each community and fits our long-term vision for the forums. 

Q: Are there any plans to change the in-game Real ID system so that players will have the option to display an assigned user name instead of their real names? 
A: The Real ID system is designed to help real-life friends and family who decide to use it keep in touch with each other across Blizzard games, and our goal in using real names is to ensure that players will be able to maintain long-term, meaningful relationships on the service for years to come. One way it helps make that happen is by eliminating the need to remember who, for example, "Thrall123"  really is when you see him or her pop up on your friends list again after months -- or years -- of being offline. Ultimately, we think this is the best way to ensure players who use Real ID are able stay connected with the people they enjoy playing with most in the long-term, and we don’t currently have any plans to change the system so it can be used with character names or alternate handles instead. That said, Battle.net is a living, breathing service that we will continue to evolve over time as we evaluate how players are using it and identify new ways to improve the experience. 

Q: What plans are there to improve moderation since the use of real names on the forums has been changed? 
A: Our new community sites’ forums, beginning with the StarCraft II site, will have an improved moderation system as well as a post-rating system which will help our players promote the conversations they find the most constructive, as well as help forum moderators identify quality discussions. This, coupled with the unique StarCraft II character name and code, will help us to create a more positive atmosphere based on community interaction and accountability.

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