Još samo 18 dana nas deli do izlaska igre. Još uvek niste rezervisali svoju kopiju igre? Naš e-shop, Komparator, je upravo objavio vest da će StarCraft II: Wings of Liberty biti dostupan i u Srbiji na release date. Cena standardnog pakovanja StarCrafta II je 5,999.00 din, ali požurite sa rezervacijama, jer se ne zna koliko primeraka će doći kod nas tačno!
 
Rezervaciju možete obaviti ovde! A ako imate bilo kakva pitanja povodom rezervacija, možete posetiti naš forum. Vidimo se na battle.netu!
Starcraft II: Wings of liberity
Starcraft II: Wings of Liberty u prodavnicama Širom Srbije 27. JulaDrugu polovinu devedesetih godina prošlog veka je obeležio žanr strategija u realnom vremenu. Nakon što su Dune 2 i Warcraft postavili žanr na noge, C&C i Warcraft II su ga zaista proslavili. Najveći hit je, ipak, bio StarCraft. Priča o dalekoj budućnosti u kojoj se sukobljavaju tri rase – Terrani (potomci današnjih ljudi), Protossi (plemeniti hrabri i ponosni ratnici) i Zergovi (bezumne životinje čiji je cilj samo da se razmnožavaju i razaraju sve što im je na putu) je oduševila i single player igrače, ali je bila i najigranija igra po domaćim igraonicama do pojave Counter Strikea i najigranija strategija do pojave Warcrafta III.

StarCraft II nam donosi i nastavak originalne priče, i to kroz tri kampanje (koje će se kupovati posebno) posvećene svakoj rasi posebno, i unapređenu varijantu igre za više igrača. Osim što igra izgleda u duhu prvog dela, ali znatno lepše, uvedene su mnoge nove jedinice i mnoge nove taktike. Iako Wings of Liberty sadrži samo kampanju sa Terranima, u bitkama za više igrača biće moguće igrati normalno sa sve tri rase.

Starcraft II: Wings of Liberty u prodavnicama Širom Srbije 27. Jula
Quote from: Lylirra (Source StarCraft II Beta Phase Two Begins)
StarCraft II Beta Phase Two BeginsThe second phase of the StarCraft II: Wings of Liberty beta test is now underway. We're delighted to invite you back to the battlefield and hope that you will join us through July 19 for more terran, protoss, and zerg action. 

As stated previously, all data from beta phase one has been reset. This includes characters, match history, ladder rankings, and achievements. Beta participants will therefore need to recreate their characters and, if joining matchmaking games, complete a new series of placement matches. 

We thank you for all the feedback you provided during phase one and are excited to hear about more of your experiences in phase two. Welcome back to beta, and we'll see you on Battle.net!

Quote from: Game Patch Notes
General

  • Rally points now behave as a move command, instead of an attack move command. 
  • Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel. 
  • Battle.net Achievements & Rewards have been updated. 
  • All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All. 
  • All A.I. difficulties are now available for play. 
  • Cooperative matchmaking versus A.I. players is now available as a play mode. 
  • Enabled cross-game social features between World of Warcraft and StarCraft II.

Balance Changes

  • ZERG

    • Infestor

      • Frenzy spell removed. 
      • Infested Terran spell added.

    • Overseer

      • Infested Terran spell removed.

    • Ultralisk

      • Now immune to stuns and mind control
Beta 2 - Vrlo uskoro
 
Ko god je pokrenuo svoju US betu, video je da patch od ~500mb se skida. Ovaj patch nema trenutno patch notes, ali je vrlo jasno da dodaje mnogo singleplayer contenta, što nam može reći i da cela igra će uskoro biti dostupna svima i pre samog izlaska. Sve što će vam trebati za igranje će biti retail key. Naravno ne uzimajte ovu informaciju za gotovo, ali po prošlim beta testovima, ovako će stvari stajati:
 
Beta 2 će krenuti, igrači će ovih poslednjih nedelja submitovati što više bugova i balansa, i zatim će još jedan patch izaći koji će zapravo biti finalni patch koji će biti integrisan i u finalnoj verziji iz kutije koju kupite. Svi kasniji patchevi će mroati da se skinu i sa retail verzijom. Nadajmo se da će test proći bez većih problema, i takođe savetujem svim WoW igračima koji imaju SC2 beta pristup, da istestiraju Real ID chat i između bete i WoWa, jer Real ID sistem je već integrisan u WoW. Ova faza bete i jeste najveći bench test StarCrafta 2, i sve što se desi od sada je na igračima da prijave i na Blizzardu da ispegla što pre.
 
Vidimo se u beta fazi 2 uskoro.
Battle.net Update: Upcoming Changes to the Forums Recently, we introduced our new Real ID feature - http://w ww.battle.net/realid/ , a new way to stay connected with your friends on the new Battle.net. Today, we wanted to give you a heads up about our plans for Real ID on our official forums, discuss the design philosophy behind the changes we’re making, and give you a first look at some of the new features we’re adding to the forums to help improve the quality of conversations and make the forums an even more enjoyable place for players to visit.

The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged.

The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players -- however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven’t been connected before. With this change, you’ll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.

We also plan to add a number of other features designed to make reading the forums more enjoyable and to empower players with tools to improve the quality of forum discussions. Players will have the ability to rate up or rate down posts so that great topics and replies stand out from the not-so-great; low-rated posts will appear dimmer to show that the community feels that they don’t contribute effectively to the conversation, and Blizzard’s community team will be able to quickly and easily locate highly rated posts to participate in or to highlight discussions that players find worthwhile.

In addition, individual topics will be threaded by context, meaning replies to specific posts will be grouped together, making it easier for players to keep track of multiple conversations within a thread. We’re also adding a way for Blizzard posters to “broadcast” important messages forums-wide , to help communicate breaking news to the community in a clear and timely fashion. Beyond that, we’re improving our forum search function to make locating interesting topics easier and help lower the number of redundant threads, and we have more planned as well.

With the launch of the new Battle.net, it’s important to us to create a new and different kind of online gaming environment -- one that’s highly social, and which provides an ideal place for gamers to form long-lasting, meaningful relationships. All of our design decisions surrounding Real ID -- including these forum changes -- have been made with this goal in mind.

We’ve given a great deal of consideration to the design of Real ID as a company, as gamers, and as enthusiastic users of the various online-gaming, communication, and social-networking services that have become available in recent years. As these services have become more and more popular, gamers have become part of an increasingly connected and intimate global community – friendships are much more easily forged across long distances, and at conventions like PAX or our own BlizzCon, we’ve seen first-hand how gamers who may have never actually met in person have formed meaningful real-life relationships across borders and oceans. As the way gamers interact with one another continues to evolve, our goal is to ensure Battle.net is equipped to handle the ever-changing social-gaming experience for years to come.

For more info on Real ID, check out our Real ID page and FAQ located at http://w ww.battle.net/realid/ . We look forward to answering your questions about these upcoming forum changes in the thread below.

Quote from: StarCraft2.com
The Join the Dominion war efforts are paying off and the progress bar has reached 50%! Your hard work has released the first of two videos recapping the story of the original StarCraft. Every 5% gain unlocks new unique content, and the second half of the video series will be unlocked when the progress bar reaches 75%, so keep contributing! Read the FAQ to learn how you can help advance the progress bar.

Go to the Join the Dominion site to view the new lore bridge video as well as all the previously unlocked content. Don't forget to also check out the submissions gallery and keep those posters coming!
Sudeći po IGN vestima, svi Korejanski WoW accounti će moći za džabe aktivirati i SC2 kada igra izađe i igrati sve dok je WoW account aktivan. Više detalja sledi:
At a recent StarCraft II event in Seoul, Blizzard announced that any Korean gamers with an active World of Warcraft subscription will be able to play StarCraft II, free of charge. The deal lasts as long as the World of Warcraft account is active, and is a very smart move on the part of Blizzard to drive the popularity of WoW in the region. Blizzard's Chris Sigaty described the announcement as "a way of giving something back to such a supportive and skilled community of players."

It also makes a great deal of sense given the pricing system for StarCraft II in South Korea, which – given the popularity of playing at Internet cafes (or PC Bangs, as they're known there) – is a whole lot more flexible than anything we've seen in the West. The full game can be purchased for 69,000 won (about US $57), but more importantly, a 9,900 won monthly pass will also be available, and breaking it down even further, a 2,000 won pass for 24 hours of play. The game will sit on the player's hard drive and will be unlocked for play whenever a pass is purchased.

Would pricing systems like this work outside South Korea? Should Western WoW players also be treated to StarCraft II? Sound off below…

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