Dustin se danas raspisao na battle.net-u, i tako vrlo lepo odgovorio na dva pitanja. Prvo se tiče dizajna Observera a drugo, kraće, Medivac lečenja bioloških jedinica:
When you released the fansite update there were unit renders in there that were missing, and i assume that is because they are still being worked on and finalized. I noticed there wasnt a render for the Protoss Observer. Does this mean that the art is being changed from what is on the Starcraft 2 site?

I hope so, because Observers look great in SC1 but the new ones look a little too much like a flying octopus.

Are there any new abilities/upgrades for Observers?

Thanks.

Observer art is still being worked on, but I wouldn't expect a ton of changes. If you want to post on its current look, please do. As to function, he is such a clean and fun little unit we haven't felt the need for any changes to how he works. If you guys want to make suggestions on the Observer we will be happy to look at them.

Upgrades are something we are still working on. So I don't know what is going to happen there yet.
The Medivac's healing beam, (that has been gracefully nicknamed the "Paladin Beam" can heal biological units at range correct?

My question is this, can a "Paladin Beam" heal zerg air units?

I foresee some interesting Z+T stratagies in the works.

The ability works on all Zerg units (including air).
Blizzard je upravo uradio mali update svog fansite kit-a, sa više artworkova, avatara i još dosta toga. Updated fansite kit možete preuzeti naravno na zvaničnom website-u.
Do samo pre nekoliko minuta Dustin "Cavez" Browder je postovao reply na temu koja na battle.netu traži sledeći Battle Report! Izgleda da ćemo vrlo uskoro videti još jedan Battle Report početkom meseca Februara!
Sorry, it's not going to happen before the end of the month. No ETA at this time. It's on the list. We'll do it as soon as we can.
Još neočekivanih blue postova, pa tako i novi Q&A Batch!
Chat with Devs: The new year is well on its way and with it, the devs have been making much progress in both the artistic polish of the game, as well as continued development of multiplayer game mechanics. The art team has been adding several new death animations for units including the Drone’s disintegration into ashes when torched by Hellions, or the explosion of the Overlord sacs by Marine Gauss Rifle fire, and even Marauders being sliced into various pieces by Dark Templars. All of it is quite a sight to see and it is the hope of the art team that these additional animations will really give players a grand experience of immersion into an epic StarCraft battle. On the multiplayer side, the designers are testing out various macro-management encouraging mechanics that will be implemented to each race, but still be played out differently per race. These macro elements will be aimed to allow players with greater macro-management skills to compete with the advantage of gathering more resources than a player who does not emphasize as much on resourcing. More details about the mechanics that are being implemented will be covered in the next Q&A batch and is also planned to be showcased in the next StarCraft II Battle Report.

---StarCraft II Q&A - Batch 48---

1. The recently released screenshot (http://www.sc2blog.com/wp-content/uploads/2008/12/ss104-hires.jpg) shows a combat in rainy night appearance. Will night or different weather be limited to campaign mode? And will it be possible to select it on the map editor? - Kain175 (USEast)

Night and rain effects will be possible in campaign mode but are not likely occur in multiplayer. Additionally, these effects will be available to map editors to use for custom maps.

2. Does blizzard plan any interface options for people with physical issues (such as color blindness, deafness)? - Kain175 (USEast)

This is a good suggestion and we would like to give all players opportunities to enjoy our games. While we may not be able to create accommodations for everyone, there have definitely been strides made to accommodate more players than the previous StarCraft. For example, you can find more alerts on the screen, such as attack, build complete, and more in StarCraft II and this system will be helpful for players who have difficulty hearing the game sound.

3. Will there be any multi monitor support? - SC2Pod

StarCraft II will support widescreen but not multi-monitor. Widescreen is definitely becoming more of an industry standard, but multi-monitor support for StarCraft II may be too great of a tactical advantage over other players without more than one monitor.

4. SC1 "caster" units did not have a regular attack; some of WC3 "caster" units did have a regular attack; will SC2 "caster" units remain attack-less? – TheWarCenter

Some of the caster units in StarCraft II like the High Templar and Infestor lack a default attack, but there still are some caster units which also have a normal attack ability such as the Mothership and the Ghost.

5. When two opposing forces come to a Xel'naga tower who gets control? Is it the person with the largest army or is it on a first-come/first-serve basis? – TheWarCenter

When two opposing forces are near a Xel’Naga Watch Tower, they both lose control of the Watch Tower, regardless of the size of the army or the order of who arrives first. For example, when you have a ground unit next to the Xel’Naga Watch Tower, you will get vision of the area surrounding the Xel’Naga Watch Tower. When the opponent’s unit approaches close enough to control the Watch Tower, the Xel’Naga Watch Tower will shut down and both you and your opponent will lose the increased visual range given by the tower.

6. Is the charge ability only limited to the distance between the zealot and its target or is it also limited to the time that is needed to reach the target? Presumed you have a zealot on a cliff and you want him to charge an enemy unit below the cliff, will it charge all the way over the ramp or will it stop charging after some time? - StarCraft 2 Source DE

Zealot’s Charge ability is based on the ground range, regardless of the height. So a Zealot on the cliff will not start charging a unit below the cliff, even if they look like they are visually right next to each other. The Zealot must be within a set pathing distance from the target for it to activate it’s charge ability, meaning the path in which the Zealot takes to get to the target is a set amount. Additionally, Zealots will not be able to charge through cliffs. They must go around.

7. Are you going to add some of the best custom maps to the regular ladder pool? - StarCraft 2 Source DE

In the future, there will be opportunities for map makers to get their maps added to ladder pools. These maps will of course, be selected based on quality, in terms of competitiveness for multiplayer games.

---End of Transmission---
Blizzard je upravo izbacio patch 1.16.1 na veliko iznenađenje svih. Ne ispravlja nikakve bitne stavke sem nekih koje se tiču starih računara sa vrlo malo RAM memorije.
We have just released a new patch for StarCraft! Just connect to Battle.net and the patch should automatically download.


Starcraft and Brood War Patch Information

--------------------------------------------------------------------------------
- patch 1.16.1
--------------------------------------------------------------------------------

Feature Changes

- In-game Speed Options menu now has a "Enable CPU Throttling" checkbox.
Enabling this option will allow StarCraft to consume fewer CPU cycles. By
default this option is off.

Bug Fixes

- Fixed an issue with the reply feature where any character followed by a "r "
was being treated as a reply.
- Removed an unnecessary delay when processing palette cycling updates.
- Lessened the imposed delay in the CPU Throttling feature.
Karune je upravo ulepšao dan svima. Betu možemo da namirišemo, a sa tim mirisanjem dolazi i prvo takmičenje za beta ključeve! Vespene Laughs! StarCraft II Comic Contest!
Vespene Laughs! StarCraft II Comic Contest Update StarCraft II Beta Keys are up for grabs to the funniest, wittiest, able to cause a fun chuckle in your fellow StarCraft fans!

As a FYI, we will be adding (2) StarCraft II Beta Keys to the Vespene Laughs 1st place winner's prize package each month for the StarCraft II Comic Contest. The rules will be updated accordingly for the February round of entries. Additionally, we will also reward previous 1st place winners of the contest as well with the beta keys as well.

This contest will be the first of various contests that will begin offering a chance to get into the StarCraft II Beta. If you know there isn't a funny bone anywhere in ya, don't worry, there will be plenty of other opportunities, just keep checking back with us.

Please note that there is no official announcement of a StarCraft II Beta start date. Beta keys to winners will be distributed during the StarCraft II Beta process.
Obavestite sve, vreme je za neko ozbiljno igranje bete!
Jedan interesantan hint koji nam ponovo sugeriše koliko je Closed StarCraft II beta. Cavez, takođe poznatiji kao Dustin Browder, lead designed iste igre, je posetio Battle.net samo da bi nam rekao sledeće:
Title: Calm Before the Storm?
There's been a bit of a lack of posts recently.. Anyone think Blizz is preparing for some sort of announcement or flood of posts?[...]
Sorry, busy, must make game.
Naravno apsolutno neočekivan odgovor, jer nakon tolike tišine svako bi očekivao zid blue postova, ali ne, suprotno od toga, dobijamo odgovor od 5 reči! Genijalno? Da.

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