Situation Report: Patch 1.1 and Beyond

Napisao Frame. Posted in Vesti - Blizzard

Quote from: Blizzard Entertainment
Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

We'll see you online!


eSports News 27/08

Napisao Frame. Posted in Vesti - Blizzard

Quote from: Kapeselus
Battles are being lost and won in the eSports world every week. We are here to summarise them, giving you an overview of the recent action. Here is what happened last week!

StarCraft II

The first Intel Extreme Masters, held at gamescom 2010 in Cologne, Germany, came to a close last Sunday. The tournament generated an insane amount of excitement and produced some amazing games. Thousands of fans cheered for their favourite players, who were fighting for the title and a share of the $15,000 prize money. First place went to Swede Stefan “MorroW” Andersson who beat American Greg “IdrA” Fields in the terran versus zerg final. Third place was taken by crowd favourite Dmytry “mTwDIMAGA” Filipchuk, who won a nail-biting third place playoff against Tomasz “Tarson” Boroń from Poland. You can watch all the VODs of this great spectacle over at ESL TV. You can also check the coverage of the event, featuring updates, galleries and many interesting interviews on mymym.com.

In other news, ESL Pro Series Germany, another event organised by Electronic Sports League, started on Tuesday with the first round of matches. To watch all the replays and see who finished on top check out GosuGamers.

Warcraft III

Philip “Longwalk” Crawford and Abdulaziz “CrunCher” Abed are the two players who qualified for BlizzCon 2010, trumping the very tough field in this year’s 2010 North American Regionals. In the end it was Night Elf player Longwalk, who beat his Human opponent in the final, who took the title. For recaps and replays go to the official event page.

World of Warcraft

CompLexity.Red, playing mage/warlock/druid, are the winners of this year’s 2010 North American Warcraft Regional Finals. This victory gives them a spot at the BlizzCon 2010 finals, where they will be joined by second place finishers, Arena Pwnage, playing priest/shaman/druid. Check out the official event site for recaps and results. We will also see both winning teams this weekend, as the next event on the 2010 Major League Gaming circuit takes place in Raleigh from August 27-29. To find more information about the event check out MLGPro.com and the previously released list of participating teams.


BlizzCon 2010 World of Warcraft & StarCraft II In-Game Items

Napisao Frame. Posted in Vesti - Blizzard

Pošto je StarCraft II u punoj snazi sada, vreme je da oni koji kupe BlizzCon stream dobiju nešto i za svoju omiljenu RTS igru!

Quote from: BlizzCon.com News
"Death will rise from the tide!" Level 80 Elite Tauren Chieftain once warned -- and at BlizzCon 2010, the band's dire musical prophecy will finally come to pass. Everyone who attends this year's BlizzCon or purchases the BlizzCon Virtual Ticket will receive an exclusive set of murlocalyptic in-game items for World of Warcraft and StarCraft II: Wings of Liberty. World of Warcraft players will be joined by Deathy, a murloc companion decked out as Deathwing and doing his best to strike fear into the hearts of Azeroth's crustacean population. You'll also be able to display your tidal pride in StarCraft II with a Murloc Marine character portrait and a pair of deep-sea decals to emblazon on your units, each with a different terran, protoss, and zerg design.

BlizzCon 2010 takes place on October 22 and 23 at the Anaheim Convention Center. For further details or to order the BlizzCon Virtual Ticket, visit www.BlizzCon.com.


Custom Map Spotlight

Napisao Frame. Posted in Vesti - Blizzard

Dolazi nam spotlight novih custom mapa koje vredi probati!

Quote from: Community Team

Custom Map Spotlight

StarCraft II: Wings of Liberty has a talented and robust mapmaking community, and every day the number of published maps hitting Battle.net continues to grow. To better highlight some of these great creative works, we'll be featuring new player-made maps each week and placing them at the top of the custom games list in the game client for you to download and play.

Check out this week's featured custom maps to see what's available!

Week of 21-27 August 2010:

Map Title: WGX Nagrand
Author: Whiskee
Category: Micro League
Mode: Ranked Game

Description: Arena tournament style game for 5-8 players. With all buildings available, each player gets a set amount of resources to produce units before they’re pitted against each other in 1-on-1 micro battle. Accumulate the most wins in 15 minutes to win the tournament!

Map Title: Precursor I – Strongarm
Author: Alexander
Category: Custom Game
Mode: Custom Game

Description: This is first of a five mission remake of the original StarCraft: Precursor campaign, depicting the Battle of Chau Sara. The other missions are available by clicking on "Create a game" and searching for "Precursor" in the search field in the upper-right corner of the screen.

Have a favorite custom map you would like to share? Then let us know! To submit a custom map for review, just leave a comment with the name of the map and its author below.


BlizzCon 2010 StarCraft II Tournament: It’s Coming!

Napisao Frame. Posted in Vesti - Blizzard

Vrlo uskoro ćemo videti po prvi put StarCraft 2 na profesionalnom nivou na BlizzConu ove godine! Kao i uvek, pokrićemo sve detalje vezane za ceo događaj, pa tako i ovaj tournament!

Quote from: Blizzard Entertainment
BlizzCon 2010 StarCraft II Tournament: It’s Coming!

BlizzCon is a celebration of epic games, a gathering place for our community from across the globe, and also the definitive place to see the greatest competitive matches in the world as the top pro players go head to head both in the World of Warcraft Arena and in Warcraft III. With the launch of StarCraft II: Wings of Liberty, we feel it’s high time to expand that set list -- BlizzCon 2010 will play home to a 16-player StarCraft II invitational tournament!

Top players from each region's ladder will be invited to compete against each other to prove who truly rules the Koprulu Sector and to see who will take home part of a prize pool worth over $40,000.

Check back soon for more details and official tournament rules.


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