Quote from: Zarhym (Source Patch 15: Database Full Reset)
Patch 15: Database Full ResetIn the near future, we will be doing another full reset of the beta database in order to test new changes. This reset will wipe the following information for all players:


  • Character and identifier 
  • Friends list 
  • Profile 
  • League placement 
  • Ladder rank

Due to the amount of people currently participating in the beta, this database reset will allow us to monitor and test conditions similar to a game release (albeit smaller). We want to thank everyone for their patience and continued help and support in testing StarCraft II.
Prvi talas BlizzCon 2010 karata prodat!
 
Red od 100.000 ljudi u roku od 3 minuta govori o potražnji karata za ovogodišnji BlizzCon! Prvi talas karata je prodat za 16 minuta, i očekujemo drugi talas da bude još luđi što se tiče potražnje (i same dužine redova za čekanje) karata. Mi ćemo naravno i ove godine pokrivati događaj uživo, i informisati vas o najavama, panelima, i svemu ostalom što se dešava na ovom unikatnom okupljanju najvećih Blizzard Entertainment fanova! Do tada, pridružite nam se na našem forumu i uživajte.
Quote from: Xordiah (Source StarCraft II Situation Report: Patch 14)
StarCraft II Situation Report: Patch 14 We would like to thank everyone for taking part in the StarCraft II beta. Your contributions to the beta process have been enormous. Each game and every player who has been actively participating has made an impact on the ongoing balance of the game and every game played has brought to light any possible strengths and weaknesses of the various units and races. 

While we are getting to the end of this phase of the beta, we still need your participation and feedback for our latest balance changes in patch 14. As we have in previous reports, we have taken the time to explain a bit more about the changes that have been made and our thoughts on them. 

Viking - Ground damage decreased from 14 to 12. 
The Viking’s damage has been reduced to make them a little less effective on the ground. Massed Vikings were a little too powerful in a few late game scenarios. Vikings have also become very dominant in terran vs. terran matches and we are testing to see if a small damage reduction will make some other units more viable. 

Archon - Build time decreased from 17 to 12. 
Archons can now merge a little faster so “mid battle merges” will be a little bit more practical. 

Ultralisk - Anabolic Synthesis upgrade removed. - Health increased from 450 to 500.- Speed increased from 2.25 to 2.9531. 
Ultralisks have been buffed to include their speed upgrade as by default and to give them a little more endurance in big fights. This may or may not be enough to get the Ultralisk ultimately where we want him to be. We will continue testing going forward. 

Infestor- Burrowed move speed increased from 1 to 2.- Peristalsis upgrade removed. 

Roach - Organic Carapace upgrade removed.- Tunneling Claws now also increases burrowed regeneration rate from 5 to 10. 
There are many different upgrades on the zerg, the Roach and the Infestor both had three upgrades. We are reducing and combining these upgrades so the units get a little bit more powerful or so that you have to buy fewer upgrades to complete your units. We have also reduced the cost of several energy abilities on the Zerg that didn’t see a lot of use. We will continue to monitor these abilities moving forward.

Quote from: Game Patch Notes
Balance Changes 
  • PROTOSS 
    • Archon 
      • Build time decreased from 17 to 12.

  • TERRAN 
    • Viking 
      • Ground damage decreased from 14 to 12.

  • ZERG 
    • Corruptor 
      • Corruption energy cost decreased from 100 to 75.

    • Infestor 
      • Burrowed move speed increased from 1 to 2. 
      • Peristalsis upgrade removed.

    • Overlord/Oversee r 
      • Pneumatized Carapace cost increased from 50/50 to 100/100.

    • Overseer 
      • Infested Terran energy cost decreased from 125 to 100.

    • Roach 
      • Organic Carapace upgrade removed. 
      • Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.

    • Ultralisk 
      • Anabolic Synthesis upgrade removed. 
      • Health increased from 450 to 500. 
      • Speed increased from 2.25 to 2.9531.

Bug Fixes 

  • Map Publishing: the default Battle.net host now points to the correct server. 
  • Time Expiration notices that were added for testing of the Guest Pass functionality have been removed. 
  • Fixed a crash when trying to open an old replay by double-clicking it in Explorer.

Srbija može da učestvuje! Srećno svima!
 
Quote from: StarCraft on Facebook
So you've heard of James "Jim" Raynor, have you? Think you know all about him right? The man who learned that the Ghost he loved was betrayed by the very cause they had committed their lives to? Perhaps you know him, or perhaps you don't him know nearly enough. It's Okay, though. We're going to help you ...get to know him just a little bit better in our Heaven's Devils Twitter Contest. 
It's as simple as 140 characters, and you could win a Collector's Edition of the newest StarCraft novel "Heaven's Devils," currently available for sale by Premiere Collectibles. Simply dig into your creative side, tweet your best StarCraft-universe-related prose, and you could be one of ten winners.

Example: @StarCraft Raynor's soul spiraled into the abyss when it dawned on him that she was gone. #HeavensDevils

Visit our contest rules page for more information: http://us.starcraft2.com/featu res/contests/heavens-rules.xml
Quote from: Nethaera (Source StarCraft II Beta Test Schedule Update)
StarCraft II Beta Test Schedule Update - ExtendedWe previously announced that the first phase of the StarCraft II beta test would be coming to a close in all regions on Monday, May 31. In order to prepare for the final phase of beta testing, we plan to extend the current phase in all regions untilMonday, June 7. After this date, the beta test will be unavailable for several weeks while we make some hardware and software configuration changes for the final phase of the beta test and the release of the game. We plan to bring the beta test back online for a couple of weeks prior to the game’s launch to complete our testing. We’ll have more details to share about when this final phase will begin at a later date. 

We’d like to thank all of our beta-test participants for your enthusiasm, dedication, and valuable feedback during the beta test, and we look forward to hearing more of your thoughts on the StarCraft II beta test as the game’s July 27 launch approaches.

1UP nam je upravo razotkrio blizzardov stav prema DRMu i kako oni zapravo planiraju da zaštite svoje buduće igre. Cela ideja podseća na Steam već dugo, i verujem da će tako i nastaviti, jer je to praktično jedini siguran način da naterate ljude da kupe original igru (Kao i WoW osim ako ne želite sebe da mučite drugim serverima ili ko zna kakvim krekovanim verzijama igara okolo...)

"If you start talking about DRM and different technologies to try to manage it, it's really a losing battle for us," Pearce said, "because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it's because they want to pirate the game or just because it's a curiosity for them, is much larger than our development teams."

Pearce's solution is pragmatic, and puts stock in the value of his service. "If we've done our job right and implemented Battle.net in a great way people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net," he said. "The best approach from our perspective is to make sure that you've got a full-featured platform that people want to play on, where their friends are, where the community is." He adds that he wants his teams "focused on content and cool features, not anti-piracy technology."

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