Q&A - Batch 47!

Napisao Frame. Posted in Vesti - Blizzard

Pre oko nedelju dana Karune je naglasio da će sledeći Q/A malo kasniti. I da, konačno je tu! Q/A Batch 47!

Interesantno jeste da novi Q/A ovog puta nema u sebi klasičan početak koji govori o gameplay-u nego direktno počinje sa pitanjima. Ovo samo može da znači da je Beta vrlo vrlo blizu.

1. In the original StarCraft, most air units can move and fire, vultures have fast rotating times and can shoot backwards and run forward instantaneously with enough micro. In StarCraft II, there have been some concerns from players who have played the game, that the unit movement animations are getting in the way of micro. Will such animation cancelling techniques still be possible in StarCraft II? - Team Liquid

Both macro and micro-control are very important in StarCraft II as well, and when it comes to micro-control like Vulture's moving and shooting in the original StarCraft, it is still possible to focus on micro control with the units. For example, Mutalisks can fire while moving, with micro. And certain ground units, like the Marauders with the slow attack or Roaches with fast regeneration, benefit greatly from moving and shooting, but they still need to stop to shoot. The Hellion is also interesting, because the Hellion is a unit that has high burst, long delay between attacks, splash damage type, as well as a fast movement speed, so it can be used for kiting purposes as well as closing in the distance after every shot to do max possible damage. Eg, shoot once, close the gap, shoot again, close the gap even more, so that you don't waste a single shot, but with each movement, you are doing a lot more damage. StarCraft II also has a firing on the move unit -- the Void Ray. The Void Ray can move closer to an enemy unit while continuing to fire at it, and because the damage type builds up over time, it would be more ideal to finish off that one unit that's trying to run away or back up before engaging a brand new target.


2. Do you plan to introduce consume (cannibalism) as one of the zerg features? For example, in Starcraft I, defilers ate zerglings to gain 50 energy (it is possible to introduce consume for ultralisks which will gain 50 life after eating a zergling or another unit) - Unbreakab1e (USEast)

We don't have the consume ability in the game now, but if consume is considered as necessary to the game, you will see this ability in StarCraft II. Currently Zerg has caster units like the Infestor, Queen, Overlord, and Overseer. Infestors can move while burrowed, which means it can regenerate energy again away from the battle. The Queen has already powerful skills and combat ability. Overlords can fly and mutate the creep without any energy. Overseers also can fly so that they can earn some time to regenerate their energy as well. If the current Zerg casters having the consume ability, it could make them too powerful and strong.

3. Will there be custom water units? For custom maps and Scumedit will players be able to make units that swim/float. Also will there be special units designed for water, but only available on the Scumedit, like a shark-like zerg or protoss water vessel. Obv. I know these won't be in multiplayer ladder, I only mean for custom maps. - Imperial_wizard (Lordaeron)

We haven't finalized the decision about the exact extent of support for custom maps and Scumedit yet.


4. Maps have always been important to keep SC balanced, fun and competitive. We have already seen you have some interesting new tools to help multiplayer map designers balance their maps such as tall grass that blocks vision of ground units. What other new terrain elements are we gonna see in SC2 to make interesting competitive maps? - VIB (Team Liquid)

Currently there are Xel'Naga Watch Tower, Grass, and Destructible Rocks in the map. We will be pleased to add more if we can design other features which will make the game more exciting and balanced as well.


5. The Thor was built by an SCV at first, but since quite time now it is built like a normal unit in the factory. Was this changed due to design or balance reasons? - InStarCraft.de

We changed this due to the balance reason. Before the change, you could build as many Thors as you want at the same time with your SCVs, as long as you have resources, with one Barrack and an Armory. We decided that this can be too much benefit to Terran, and we changed that Thor could be built from a Factory.

6. Zerg has cliff-scaling units? - Scumlord (USEast)

We want to keep three races different and they do not necessarily have the same ability units. Currently Zerg do not have a cliff-scaling unit, like the Reaper in Terran or Colossus in Protoss. However, Zerg still can expand very quickly and have other movement advantages like 30% additional speed on creep. They also have the combination of Overlord's creep generating ability and Nydus Network as a very powerful tool to attack opponent's main base or expansion. Also, Overlords are currently able to transport Zerg units like the original StarCraft.


7. I noticed that in the Protoss demo the Protoss buildings when warped in, had there surfaces visibly warped in, like in the original StarCraft. However, in recent builds and footage, Protoss buildings just appear after the building animation. Is this just a temporary thing, or is it really gone? - Ultimasx (Battle.net)

Warp-in of Protoss buildings should be one effect for all with the final frames unique showing the specific buildings structure phasing in.

Q&A Batch 47 će kasniti

Napisao Frame. Posted in Vesti - Blizzard

Karune je objasnio što Q&A Batchevi, posebno dugo očekivani broj 47, ne izlaze toliko brzo kao što su pre:
Most of the development on the game is currently on single player, so getting new information for you guys in regards to multiplayer gameplay related changes has been more scarce. Keep those questions coming in still to: http://forums.battle.net/thread.html?topicId=10697501073&sid=3000

When we get enough good questions, we will get that next batch out. Art questions now are we plus too, as the art team has been making lots of progress in polishing up buildings, units, and animations.

Mothership, Queen i Beta

Napisao Frame. Posted in Vesti - Blizzard

Cydra (asistent Karune-a) je postovao na battle.net-u informacije oko trenutnog stanja Mothershipa i Queen-a:
Only one Mothership can be warped in per a player.

You can have multiple Queens with your Hatchery and Spawning pool, and Queen is very useful unit for both offensive and defensive strategies. Currently Queen has Creep Tumor building ability and Mutant Larva spawning ability. And one more skill can be researched at the Lair, which is very powerful for the defense and offense as well.
Dok s obzirom da već svi znaju, lepo je čuti direktno iz prve ruke od Karune-a da će biti StarCraft 2 Bete:
Karune: StarCraft II is planned to have a beta ;)

Manji update, stripovi i artworkovi

Napisao Frame. Posted in Vesti - Starcraft

The Vespene Laughs takmičenje proglašava pobednike prvog kruga:

Prvi pobednik je Matthew Socia, drugi Elijah Kiowas Jones i treći Kris Sauquillo. Čestitamo!

Pogledajte koliko lepu majicu ljudi mogu da osvoje za crtanje ovakvih stripova i battle chest sa dosta autograma direktno od Blizzard develop tima!

Takođe nemojte da zaboravite da posetite artwork sekciju kao i screenshotove, jer će uskoro biti novih, još interesantnijih stvari.

Novosti oko MBS, Observeri i Hellioni

Napisao Frame. Posted in Vesti - Blizzard

 Jedna nova tema je pokrenuta oko toga kako će Multiple Building Selection (MBS) raditi sa statičnom odbranom. Jedan fan je pitao da li je moguće selektovati grupu Photon Cannona i kontrolisati metu koju će napadati, i da li će to biti malo prejako. Cydra izgleda da ne deli to mišljenje:
You can do focused-fire on a specific enemy unit with your Photon Cannons, Bunkers, Missile Turrets and Spine Crawlers, etc. This would give you more strategical options when you defense your base from the enemy units.
Takođe je Cydra odgovorio na sledeće:
1) Is the observatory back in the game?
2) Which buildings are the warp prism, observer and phoenix speed and sight upgrades at?
3) Is the nullifier's black beam its regular attack, or a special ability like molecular disruption?
4) What hellion statistic can be upgraded at the tech lab?
1) There is no observatory back in the game. You can warp in Observers at your Robotics Facility.
2) Observer's movement speed and Warp Prism's movement speed can be reserached at Null Circuit. Phoenix has no upgrades for the movement speed and range at the current development stage.
3) Nullfier's Force Beam is its regular attack.
4) Hellion's upgrade can be researched at Armory.
Za one koji se možda ne sećaju, Observatory je prvo izbačena u delu Q&A Batcha 44, da bi omogućilo da protossi dobiju detektore brže. Očigledno je ovo još uvek u igri u kojoj detektori igraju veliku ulogu.

DreamHack StarCraft 2 utisci

Napisao Frame. Posted in Vesti - Starcraft

Ogroman LAN Party DreamHack, sa preko deset hiljada posetilaca u centru Švedske, je zaista ostavio lepe utiske na sve ljude koji su doprineli ovom deašvanju, pa tako jedan od poznatijih igra a, Lord_of_Chaos iz GosuGamers-a, je podelio svoje utiske sa ostalima:

It took my about 5 minutes to get used to the graphics, before that it was hard to even distinguish the drones around my hatchery. But after those 5 minutes, I could start to take it in. My first impression was that this was above my expectations (and believe me they were high!) and that this was impressive. An old Brood War player will feel pretty at home, as long as he enters with an open mind and realises that this is a new game. Gameplay was fast paced and seemed to give you lots of alternative routes, and lots of things to do. SC II is not WarCraft III in space, this is StarCraft II in its own right, and it does indeed feel like a natural sequel to StarCraft: Brood War.

Dosta ljudi takodje se slažu sa njim, i osećaju da je StarCraft 2 zaista pravi nastavak Brood War-a.

StarCraft II Hands-On na Dreamhack Winteru 2008

Napisao Frame. Posted in Vesti - Blizzard

StarCraft II demo cemo videti uskoro kako se igra i na Dreamhack Winteru 2008, na kome ce posetioci imati unikatnu priliku da iskuse najnoviji build StarCrafta II. Dreamhack Winter je LAN party, takmicenje koje se odrzava u Svedskoj, u Elmia Exhibition Centru od 27. do 30. novembra.
 
Blizzard ce takodje tu ponuditi i Wrath of the Lich King igranje. Kompletno desavanje ce se odrzati u Hali C odmah pored DreamArene. Kao posetilac, mozete pitati razvojni tim dosta toga vezano za igre.
Aguilar: I'm afraid you won't play Diablo 3 at Dreamhack this year, but you're right saying Starcraft 2 and WotLK will be in our luggage! And yes, members of the European community team will be there to answer your questions.

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