The StarCraft II: Heart of the Swarm Art and Technology Panel at BlizzCon 2011

Napisao Frame. Posted in Blizzcon - BlizzCon 2011

Quote from: Kaivax

The StarCraft II: Heart of the Swarm Art and Technology Panel at BlizzCon 2011

Blizzard’s Allen Dilling, Steve Provost, Dominic Filion, and Phill Gonzales discussed the artistic and technological future of StarCraft II on the Panel Discussion stage this afternoon at BlizzCon 2011.

Lead 3D Artist Allen Dilling kicked off the panel with a look at Blizzard’s art style, and then jumped right into StarCraft II: Heart of the Swarm, showing off the development of the look and feel of zerg units such as the viper and swarm host. This was followed by a detailed examination of two more new units: the protoss tempest and the terran warhound.

3D Artist Steve Provost then talked about how the team built the various environments under development for StarCraft II: Heart of the Swarm, demonstrating the range of possible landscapes with a comparison of color palettes. New and improved lighting and shading effects allow the StarCraft II development team to realize more complicated animations and deliver a stunning player experience when moving from one position to the next. Lead Graphics Engineer Dominic Filion looked back at the evolution of StarCraft II graphics with a video that included sample footage from way back in June 2005, and displayed examples of the game’s style and overall progression from one iteration to the next over a six-year span.

Finally, Senior 3D Artist Phill Gonzales capped the panel with a rundown of Blizzard DOTA. With dozens of example images, he showed the audience everything from Mega-Minion concept art to the development of the heroes themselves. This culminated in a sneak peek at 30 heroes under consideration for Blizzard DOTA, including World of Warcraft characters such as Tyrande Whisperwind, Genn Greymane, and Kel’thuzad, StarCraft characters such as Jim Raynor, Gabriel Tosh, and Ghost Kerrigan, and Diablo characters such as Tyrael, Azmodan, and The Butcher.

What do you think of the look of StarCraft II and the forthcoming Blizzard DOTA? Let us know in the comments below!

StarCraft II – Blizzard DOTA & Mod Tools Panel!

Napisao Frame. Posted in Blizzcon - BlizzCon 2011

Quote from: Nethaera

StarCraft II – Blizzard DOTA & Mod Tools Panel!

The StarCraft II -- Blizzard DOTA & Mod Tools panel served to redefine the future for the ongoing development of custom mapmaking tools and features as well as shine a light on the possibilities for the future of creating top-quality mods. The panelists delved into the Arcade (formerly known as the Marketplace), the new tools that will be available to mod creators, and showed off the power of these robust tools with insight into the development of Blizzard DOTA.  

Highlights from the panel included: 

Arcade

  • Arcade will serve as a hub for both free and premium games created by the community, for the community.
  • The commerce elements will come later on, but the changes made to the interface will serve as a foundation for custom games on Battle.net going forward.
  • Allowing custom game makers to charge for their games will incentivize higher quality custom games, benefitting players and game creators.

 Goals:

  • Easy to locate quality games
  • Play the games you want to play
  • Prepare a place for selling games

Games will be easier to find right within the new Arcade button, while the single-player and multiplayer buttons will become merged into one. The Arcade interface will redefine and refine the organization of custom maps and mods making it easier than before to find what you're looking for. Mods will be categorized as follows: 

  • What's Hot
  • Up & Coming
  • New & Noteworthy
  • Featured Games

StarCraft II – Blizzard DOTA & Mod Tools Panel!

You’ll be able to rate games or find games using a five-star rating system. Getting into the game you want will be easier than ever.To help players find and play less popular games, we’ll be adding a queuing system in which lobbies that have been open the longest will be filled first out of the pool of waiting “Fun or Not” players. 

The Arcade will have something for everyone and select games will be available for Starter Edition, StarCraft II: Wings of Liberty, and StarCraft II: Heart of the Swarm accounts. 

Tools and Editor Improvements

The Editor will be getting even better with improved debugging tools, UI Editing within the editor, a cutscene editor, and more. 

  • Trigger Debugging Improvements: Improved performance analysis and added a code debugger that includes breakpoints, code stepping, callstack, and variable watch.
  • UI Editor: Inspect, edit, and even move UI elements in-game. View in XML within the editor to refine UI elements and take design to the next level.
  • Cutscene Editor:A new tool will be added allowing artists and designers to create their own high-quality cutscenes using existing game assets.
    • Control objects, lighting cameras, and define the timeline for events.
    • Preview the scene as you design.
    • Use triggers to modify the cutscene during playback to match game state.

Art Tools

Powerful new art tools will be added to the Editor to empower game creators to take their creations even further than before.  

  • Create custom art and models.
  • Model exporter plug-in for quick and easy model creation and editing.
  • Live link from the exporter to the Editor.
  • Fewer bugs to find and eradicate (unless they're killer tomatolings.) 
  • In addition, documentation, tutorials, and example files to educate and inspire game creators or budding game creators to take on their own projects. 

StarCraft II – Blizzard DOTA & Mod Tools Panel!

Blizzard DOTA

So what do you do with all these new tools? You make something like Blizzard DOTA, our example of what a premier custom game can be.

Blizzard DOTA is more than a showpiece for StarCraft II's custom game tools. The designers have carefully considered what they want out of the DOTA experience. They've approached the creation of Blizzard DOTA with an eye to improving gameplay by challenging many of the assumptions about what DOTA-style games should be. 

  • Fixing the Fantasy

The first step is "fixing the fantasy." As one example, in many DOTA-style games it takes new players some time to learn that aggression is often penalized, particularly in the early phases of a match. Camping underneath a tower and defensively last-hitting incoming creeps isn't necessarily intuitive, nor does it feel heroic. Blizzard DOTA's design is geared toward more aggressive gameplay from the get-go in a number of ways, one being the design of mana towers. Blizzard DOTA's mana towers have limited, slowly regenerating ammo, which means they can be exhausted and go inactive under a determined team-push. This design tweak rewards team-based aggression and feels more heroic.

In Blizzard DOTA, heroes don’t walk into battle… they charge in! Your hero will be riding in style on his or her mount, which allows you to quickly rejoin the fight, or move quickly from lane to lane.

StarCraft II – Blizzard DOTA & Mod Tools Panel!

  • Easy to Learn, Difficult to Master

In any DOTA-style game, every second counts and understanding stats and itemization can make the difference between a decisive victory or an untimely death. But it takes time to learn and absorb how stats work or what the best possible items are, which means players are often compelled to read and study guides before they even get started playing. This sort of minutiae is fine for RPGs where you're immersed for hours in a character, but in DOTA-style games, having this level of complexity can make getting in and getting on your feet difficult. Blizzard DOTA matches are even more fast-paced than similar games and the time it takes to learn what you need to know is similarly shorter.

Blizzard DOTA will change the landscape of learning by:

  • Simplifying stats into Damage, Health, and Mastery
  • Concentrating item choices into simplified categories -- Stat Boosts, Consumables, Items, and Artifacts
  • Intuitive abilities that are quick to understand without complex math

With the burden of memorizing long item lists or recipes removed, you can more easily get your head around which items will improve your hero. And in turn, you can spend more time in-game focused on exciting team-fights, and pushing your team to victory.

  • Epic Hero Roles

Blizzard DOTA will offer iconic Blizzard heroes that can take on one of four different role types:

  • Tank
  • Support
  • DPS
  • Siege

Each role has an opportunity to shine in its own right, even if it’s not the one delivering the killing blow. Tanks include Arthas, Stitches, and Muradin, with all having the ability to soak up damage and initiate fights. Support heroes like Uther, Tassadar, and Thrall are designed to help in team fights through healing and crowd control. DPS classes like Nova, Kerrigan, and Zeratul are hero-killing assassins. Newer in concept is the Siege role, which can outrange towers and do devastating damage from afar. These heroes include the Witch Doctor, Za'gara, and General Warfield in his siege tank.

StarCraft II – Blizzard DOTA & Mod Tools Panel!

These are just a sampling of the heroes which will be included in Blizzard DOTA, but a huge focus with the game is ensuring that every hero and ability is truly unique. It’s about concentrated coolness and letting each role shine in its own way.

Create a More Exciting Metagame

So what do you do when faced with pushing gameplay to the next level? You add variety to spice things up.

  • Territory control and merc camps -- Find and control map locations to gain merc support and send them out to strengthen your creep waves and push lanes.
  • More exciting map bonuses like the new Stone Zealot -- Conquer this behemoth and he’ll join you in destroying all that gets in its path.
  • Multiple maps -- It’s not the same old map anymore; things are changing and so will the map choices with a change in terrain and new ways to approach the enemy. The possibilities are endless.

StarCraft II – Blizzard DOTA & Mod Tools Panel!

Reduce Social Tension

There is an inherent social tension to DOTA-style games, which can be an impediment to those who want to be able to join in and do their part. Blizzard DOTA sets out to reduce that social tension and get more players in on the action.

  • Shorter, more intense games -- Get in on the action and make your mark right from the start.
  • Hardcore team concept -- The team is the thing and all roles can do their part to contribute to victory. Takedowns count for all members within range rather than damage or last hit.
  • Reward unselfish play -- Even support heroes benefit simply by playing their role in battle and not just focusing on damage.

Blizzard DOTA will provide a truly epic experience for all those who take part, and the potential for new and up-and-coming mod authors and mapmakers is limitless with the new and improved tools that will be introduced in the coming future. Look for a Blizzard DOTA beta test in the coming months, and the new Arcade features coming at or around the time Heart of the Swarm launches.


StarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals Conclusion

Napisao Frame. Posted in Blizzcon - BlizzCon 2011

Quote from: Bashiok
Matt Morris and Brian Kindregan from the StarCraft II development team took the stage today along with Chris Metzen, senior vice president of story and franchise development, to unveil the latest developments in the upcoming expansion.


The panel kicked off with a brief overview of Wings of Liberty, discussing the story and where it left off: Raynor and Sarah reunited, with Mengsk crawling back to the shadows, his plan temporarily thwarted. We know Kerrigan is once again on the warpath in Heart of the Swarm, attempting to reassemble her brood, but "why?" is to remain a mystery until the game is released.

StarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals ConclusionStarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals ConclusionStarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals Conclusion

While many of the Heart of the Swarm campaign mechanics were originally announced back in May, much of the panel today focused on where the game has progressed since those details were unveiled. The time since the initial announcement has been spent crafting new and unique mission mechanics with even more impressive, interactive, and mind-boggling features in the planned 20+ missions.

As you control Kerrigan and rebuild her brood, it will be up to you to decide how to evolve your fighting force. While standard army mutations (upgrades like those in Wings of Liberty) will unlock at key points throughout the game, you’ll also be presented with evolution choices that will take you to remote locations to obtain the genetic code needed to advance.

In one example, the zergling is given a choice to evolve one of two ways. In your first choice, you go to attack indigenous leaping creatures and harvest their DNA. By integrating the DNA of the indigenous leaping creature, you can modify your zerglings to grow wings and leap as well.  For your second choice, you're contacted by a queen on a remote world who wishes to join your brood. She’s evolved her zerglings to hatch rapidly and spawn three zerglings per cocoon, and believes her strain would be of use to you.

StarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals ConclusionStarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals ConclusionStarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals Conclusion

Each of these approximately 14 skirmishes will be a short mission that will only take a few minutes to complete, and will present both evolution choices through gameplay, allowing you to test their strengths and ultimately help you pick which genetic code you wish to splice into your own brood.

While you'll be tending to key strategic missions with Kerrigan, the swarm will be rampaging across the sector, and they'll need your guidance. Throughout the campaign your brood mothers will contact you for advice on tactical decisions as they carry out your orders on distant planets. These decisions will also determine how you’ll achieve success, providing you with bonuses to your arsenal and abilities. You’ll also have choices at key points to engage in the ‘Destruction of Worlds’ mechanic, adding a planet’s resources to your own as your swarm pours over its surface.

StarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals ConclusionStarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals Conclusion

How will you consume the galaxy?

StarCraft II: Heart of the Swarm, BlizzCon 2011 Day One Wrap-up, GSL Finals Conclusion

Quote from: Kaivax
The first day of BlizzCon 2011 has concluded, and we’ve got a look at all of the news and highlights from the Anaheim Convention Center.


Day One Headlines

World of Warcraft: Mists of Pandaria -- The fourth World of Warcraft expansion set, Mists of Pandaria, has been unveiled! Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures -- including the noble and enigmatic pandaren.

Sign Up for the World of Warcraft Annual Pass and Get Diablo III Free -- With Deathwing’s shadow looming over Azeroth and the mortal realms of Sanctuary steeling for war against the forces of Diablo, the World of Warcraft Annual Pass has arrived to offer WoW subscribers a chance to participate in both apocalyptic conflicts… without breaking the bank.

Diablo 15-Year Retrospective -- While Blizzard turned 20 this year, we’re also celebrating Diablo’s 15-year anniversary. Chris Metzen covers the past, present, and future of the Diablo franchise.

The Diablo III Collector’s Edition -- Stay awhile and listen… for the time has come to unlock the Diablo III: Collector’s Edition, and unveil the epic treasures that lie within.  Emblazoned with the alabaster hue of the High Heavens, this limited edition collector’s set slides open to reveal the following wealth of rare and legendary items.

Blizzard DOTA Trailer -- In addition to the Diablo III Cinematic, the BlizzCon 2011 opening ceremony also featured the first official trailer for Blizzard DOTA -- and we have it here for you in stunning high definition.

StarCraft II: Heart of the Swarm Teaser -- Since we originally unveiled Heart of the Swarm back in May, we’ve continued working in secret, laboring in the dark recesses of Blizzard’s sheetrock-lined offices on the dank and gloomy coast of Southern California. Today we showcased a new teaser cinematic of footage rendered entirely within the StarCraft II game engine.

Blizzard 2011 Year in Review -- It’s been an exciting year for us since BlizzCon 2010, and to illustrate that point Mike presented this Blizzard 2011 highlight reel during the opening ceremony.

Contest Winners -- Hosted live from the Main Stage at the Anaheim Convention Center and broadcast to millions of viewers around the world, the Dance and Costume contests have always been a highlight at BlizzCon, and this year proved no different. We laughed, we cried, we cheered. More importantly, we were amazed by the exceptional amount of talent displayed by all of our participants.

 

Diablo III

Watch the BlizzCon 2011 Diablo III Cinematic -- Some tantalizing Diablo III cinematic footage was shown for the first time just moments ago during the BlizzCon 2011 opening ceremony and we’ve got it here for you in high definition.

The Diablo III Gameplay and Auction House Panel -- Jay Wilson, Jason Bender, Andrew Chambers, Wyatt Cheng, and Chris Haga took the main stage at BlizzCon this afternoon to offer a comprehensive look at the design and direction of Diablo III.

 

StarCraft II

The StarCraft II Heart of the Swarm Campaign Panel -- Matt Morris and Brian Kindregan from the StarCraft II development team took the stage today along with Chris Metzen, senior vice president of story and franchise development, to unveil the latest developments in the upcoming expansion.

The StarCraft II Multiplayer Panel -- Dustin Browder, David Kim, and Josh Menke from the StarCraft II development team took the opportunity to talk about the state of play in StarCraft II, and of course, new multiplayer units for Heart of the Swarm on the Panel Discussion stage this afternoon at BlizzCon 2011.

BlizzCon Tournament End Day 1 -- The first day of tournament action at BlizzCon 2011 was absolutely explosive. We witnessed the first six rounds of the StarCraft II Global Battle.net Invitational.

 

World Of Warcraft

World of Warcraft Preview Panel -- The Mists of Pandaria will open the doors to the mysterious lands of the pandaren, inviting the people of Azeroth to discover the wisdom and power of this mighty race while also exposing some of their darkest secrets. The World of Warcraft Preview panelists unveiled many of the new features, art, and gameplay changes that are coming with this next epic expansion.

World of Warcraft Class Talent System -- World of Warcraft Game Director Tom Chilton, and Lead Systems Designer Greg Street took to the stage this morning to discuss the direction of class balance for World of Warcraft, as well as the new talent system coming in Mists of Pandaria. Their panel focused on the philosophies and goals of this new system, what’s changing, and what expectations players should have as they level up in Pandaria and beyond.

The WoW Dungeons and Raids Panel -- While much of the event thus far has focused on the pandaren race, monk class, and talent system overhaul, the bigger question is what are you going to be doing with all of it? The Dungeons and Raids panel kicked off just a bit ago to answer that very question. Who are the big bad guys I need to kill, and where can I kill them?

BlizzCon Tournament End Day 1 -- The first day of tournament action at BlizzCon 2011 was absolutely explosive. We witnessed the first six rounds of the World of Warcraft Global Battle.net Invitational.

Quote from: Daxxarri
The first day of tournament action at BlizzCon 2011 was absolutely explosive. We witnessed the first six rounds of the StarCraft II and World of Warcraft Global Battle.net Invitational and the furious conclusion of GSL October.

Please join us in congratulating SlayerS_MMA, the winner of the first GSL finals ever played outside of Korea. If you didn't catch the action live, don’t worry. Our tournament ladders are updated on the BlizzCon Tournament page, so you can see who is moving on to Day 2 of the BlizzCon 2011 Global Invitationals, and who is being left behind. We'll be updating that page with replays and videos, so check back soon.

All that, and we're just getting started -- so be sure to join us tomorrow for the exciting conclusion of the BlizzCon 2011 Global Invitational Tournaments.

If you weren't able to join us at the convention this year but still want to witness these epic battles, we've got you covered. You can get the standard definition action streamed straight to your living room forfree, or you can pick up a BlizzCon 2011 Virtual Ticket to see it all in glorious HD.


StarCraft II Multiplayer Panel at BlizzCon 2011

Napisao Frame. Posted in Blizzcon - BlizzCon 2011


StarCraft II Multiplayer Panel at BlizzCon 2011

Dustin Browder, David Kim, and Josh Menke from the StarCraft II development team took the opportunity to talk about the state of play in StarCraft II, and of course, new multiplayer units for Heart of the Swarm on the Panel Discussion stage this afternoon at BlizzCon 2011.

Game Director Dustin Browder got the discussion started with a look at balance in StarCraft II: Wings of Liberty, from global aggregate matchups to tournament results. For the most part, the observed balance across matchups was even, with some exceptions like masters' level ZvP favoring zerg on the European ladder, and terrans dominating GSL Code S in tournament play. The team has recently been examining the effects of patch 1.4 changes on the protoss vs. terran matchup which had aimed to reduce the effectiveness of the Terran 1/1/1 build, among other things. The increase to range on immortals has helped. Currently the development team is considering a nerf to EMP, as well as other changes, to further improve overall balance.

The coming of the Heart of the Swarm expansion set gives the development team opportunities to address game balance in multiplayer StarCraft II in more over-arching ways than would be possible through patches. With the chance to add and remove units, Heart of the Swarm will allow the team to more effectively address race weaknesses, spice up certain stale matchups such as ZvZ or PvP, and address missed opportunities in existing units. Browder reiterated that the game is a work in progress, nothing is final, feedback is crucial, and the forthcoming StarCraft II: Heart of the Swarm beta will be extremely useful and informative.

Game Designer David Kim continued with an in-depth appraisal of all three races. Here's an outline of what's new in Heart of the Swarm multiplayer:

Terrans

  • Issues and weaknesses
    • Thor is too slow and clumsy
    • Race has difficulties in handling mass zealots in late game
  • New units and abilities
    • New "battle mode" for hellion - transforms like a viking
      • Battle mode hellion has more hit points, moves more slowly
      • Shorter, wider arc on flame attack, and stronger
      • Gives terran a beefy front-line fighter in the late game
    • Warhound
      • Smaller, more nimble version of Thor
      • Effective anti-mech ground weapon to help break siege tank lines
      • Anti-air attack with splash damage
    • Shredder
      • Robot that emits channeled, area of effect damage when immobilized
      • Damage automatically shuts off when an ally moves into range
      • Gives terran cheap zone control, but can't be used near main army
      • Is still very work-in-progress
    • Thor
      • Moved to late game, more hit points and damage
      • Can only have one, like mothership from Wings of Liberty

Zerg

  • Issues and weaknesses
    • Mid-game difficulties with siege and controlling areas
    • Missed opportunities with certain units like ultralisk and corruptor
  • New units and abilities
    • Ultralisk
      • Existing version is bulky and has difficulties engaging in battle
      • New burrow charge ability lets it dive underground and get into the fight easily
    • Viper
      • New caster unit with detection -- replaces overseer
      • Has abilities like blinding cloud to help break entrenched positions
      • Abduct ability allows it to pull units to itself -- pull siege tanks or colossus out of death balls
    • Swarm host
      • Zerg artillery for map control and siege
      • Burrows into the ground, and continuously generates small creatures to attack
      • Feels very zerg-y

Protoss

  • Issues and weaknesses
    • Needs more raiding options
    • Needs area of effect, anti-air attacks
  • New units and abilities
    • Tempest
      • New protoss capital ship, replaces carrier
      • Anti-air splash damage for mutalisks and other aircraft
      • Has direct air-to-ground attack as well that isn't splash
    • Replicant
      • Special unit that can clone itself into any non-massive unit
      • Allows protoss to also take siege tanks or infestors from enemies
      • Is very expensive
      • Still very much a work-in-progress, not-final unit
    • Oracle
      • Caster unit used for raiding and harassment
      • Can disable enemy structures, or prevent miningwith its abilities
      • Doesn't actually kill or damage anything
      • Mothership is cut in favor of this unit
         

There were some other adjustments and additions in multiplayer Heart of the Swarm. Some of the more interesting changes include the reaper gaining the ability to quickly regenerate health when out of combat, though its building attack has been removed. Battlecruisers will also get a new cooldown-based ability for a speed boost.

On the zerg side, banelings will be able to move while underground, through a late-game upgrade, while hydralisks will get a speed upgrade for off-creep movement. Corruptors will also have a new channeled ability called siphon. Siphoned buildings take damage over time, while the zerg player gains minerals as the building is being damaged.

Finally for the protoss, two new abilities have been added to the nexus. One is a mass recall, allowing protoss players to quickly return armies home, while the other is a defensive ability that temporarily gives any structure additional shield and building armor, as well as a weapon similar to a photon cannon.

Before taking questions, the StarCraft II developers reminded everyone that everything is still very much work in progress and subject to change.

What do you think about the StarCraft II multiplayer experience?


StarCraft II: Heart of the Swarm Preview Trailer

Napisao Frame. Posted in Blizzcon - BlizzCon 2011

Blizzcon 2011 Goody Bag

Napisao Stevan Mitrovic. Posted in Blizzcon - BlizzCon 2011

Izgleda da su neki posetioci Blizzcona uspeli da dodju do Blizzcon Goody bag 2011. On sadrži regularne promo i reklamne flajere kao i:
  • Diablo 3 Tyrael Kolektorska Statua
  • Limited Edition Diablo 3 Battle.net Authenticator
  • Loot Card
  • Promo Deck za World of Warcraft Card Game
  • Diablo 3 bookmark sa Brady Game Questom

Blizzcon 2011 Goody Bag  Blizzcon 2011 Goody Bag Blizzcon 2011 Goody Bag  Blizzcon 2011 Goody Bag Blizzcon 2011 Goody Bag  Blizzcon 2011 Goody Bag

Blizzcon 2011 Raspored

Napisao Stevan Mitrovic. Posted in Blizzcon - BlizzCon 2011

BlizzCon nam dolazi ove nedelje, a mi smo za vas spremili raspored po našoj vremenskoj zoni GMT+1.

Blizzcon Raspored

Dan 1 Petak 21 - Subota 22
Stage Panel Vreme
Main Opening Ceremony 20:00 - 21:00
Discussion Blizzard Sound 21:30 - 22:30
Main World of Warcraft Preview 21:30 - 23:00
Discussion StarCraft II: Heart of the Swarm Campaign and Lore Q&A 23:00 - 23:45
Main World of Warcraft Class Talent System 23:15 - 00:15
Discussion StarCraft II Multiplayer 00:15 - 01:15
Main World of Warcraft Dungeons and Raids 00:30 - 01:30
Discussion Blizzard Publishing: So What's The Story? 01:45 - 02:45
Main Diablo III Gameplay & Auction House 01:45 - 02:45
Main Contests 03:00 - 06:00
Day 2 Subota 22 - Nedelja 23
Stage Panel Vreme
Discussion Diablo III Lore 19:00 - 20:00
Main World of Warcraft Live Raid 19:00 - 20:00
Discussion World of Warcraft Art 20:15 - 21:15
Main Diablo III Open Q&A 20:30 - 21:30
Discussion StarCraft II - Blizzard DOTA & Mod Tools 21:30 - 22:30
Main World of Warcraft Classes/Items/Professions Q&A 22:00 - 23:00
Discussion StarCraft II: Heart of the Swarm Art & Technology 22:45 - 23:45
Main World of Warcraft Open Q&A 23:30 - 00:30
Discussion Blizzard Cinematics: Diablo III - Making of "Black Soulstone" 00:00 - 01:00
Discussion World of Warcraft Lore and Story Q&A 01:15 - 02:15
Main Closing Ceremony 03:00 - 06:30

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